Mars Recruit - Prototype v13
Mars Recruit: Colonize the Red Planet π
v51: Robots now need materials for Mars Builds.
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π Mars Recruit β Full Tutorial & Strategy Guide
A complete self-reliance colony sim β Earth β Mars β Independence
π― Core Goal
Build a self-sustaining Mars colony that no longer needs Earth shipments. The ultimate win is having positive resource production of food, water, oxygen, metals, chemicals, and fuel entirely on Mars.
π Earth Economy (Your Starting Engine)
Recruit β Train β Build Factories β Produce Robots β classic automation loop
Robots on Earth revolt if they massively outnumber supervised capacity β keep factories staffed or risk losing everything!
Buy/Sell materials & robots on Earth market (prices fluctuate)
πͺ Mars Economy (The Real Game)
Every single Mars unit now costs metals + chemicals β no more free lunch!
Unit Credits Metals Chemicals Produces / Does
Power βοΈ 500 20 10 Powers everything (2 power each)
Air π¬οΈ 500 15 20 Oxygen for colonists
Water π§ 500 25 15 Water for colonists
Food π 500 10 30 Food for colonists
Hab π 800 40 20 +10 colonist capacity
Water Mine π§βοΈ 600 50 15 Produces 3 metals + 2 chemicals per turn
π€ Two Ways to Build on Mars
Instant Build Buttons β costs full materials upfront, 8-second timer
Assign Robots (slow but continuous) β robots work every turn, consuming materials proportionally. Stops automatically when you run out.
π Shipping & Fuel
Return trips from Mars require 10 fuel (burned on launch)
Only way to get fuel on Mars right now = ship it from Earth
Later-game: arbitrage metals/chemicals mined on Mars β sell on Earth β buy more fuel/robots
β οΈ Failure Modes (Very Real)
Life support depletion β colonists die (10β50 % per turn depending on severity)
Power shortage β all Mars production slows dramatically
Earth robot revolt β can wipe factories and robot army
π Winning Strategy Path (Proven)
Automate Earth robots & factories
Ship first wave: 10β20 robots + plenty of metals/chemicals
Rush Power β Hab β Life Support basics
Build 3β5 Water Mines
Go material-positive on Mars
Ship mined metals/chemicals back β sell β fund more fuel & robots
Achieve full independence!
The red planet doesnβt care about your excuses. Self-reliance or extinction.
Good luck, Commander π«‘
Stats π
Credits: π° 10000
Recruits on Earth: π₯ 0 (Untrained: 0 , Skilled: 0 )
Factories on Earth: π 0
Robots on Earth: π€ 0
Earth Alert: Revolt Risk 0%
Robots on Mars: π€ 0 (Unassigned: 0 )
Colonists on Mars: πͺ 0 / Max 0
Mars Units: βοΈ 0 π¬οΈ 0 π§ 0 π 0 π 0 π§βοΈ 0
Resources (Earth/Mars): π0 /0 π§0 /0 π¬οΈ0 /0
Materials (Earth/Mars): βοΈ0 /0 π§ͺ0 /0 β½0 /0
Turn: β³ 0